HenderSounds
Producer, composer, virtuoso guitarist, controllerist, DAVID HENDERSON'S musical creations in Jazztronics, a mashup of jazz, rock, hip hop and electronics.
Click in here:
Sets
Latest Tracks from HenderSounds
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Falling For You248 plays
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Zung Ji277 plays
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Sunday Afternoon177 plays
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Trade My Car For It77 plays
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Rockin'142 plays
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The Cinema94 plays
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Dr King78 plays
Rockin' Vox AC30 Tracks
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TeleVox in Tone Heaven102 plays
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AC30405 plays
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Chime In305 plays
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Ode to Ojai508 plays
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JingZ - Johnny Get It In217 plays
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Mark202 plays
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DH OJai - 6/8 - LP157 plays
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DH Ojai Fast R&B LP308 plays
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DH Ojai - Blues - LP191 plays
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Falling For You248 plays
HenderSounds ReMixes
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JingZ245 plays
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Let Me Take You Down205 plays
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Tone Motif166 plays
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DR HEE DH REmix1107 plays
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Oasis Remix 2297 plays
My MCRPs - Monome Community Remix Tracks
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In the Midnight Air81 plays
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Fleeting Love is so Green190 plays
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Let Me Take You Down205 plays
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Mister CP223 plays
Bludotone Tunes
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JingZ245 plays
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Tone Motif166 plays
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Inflections224 plays
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Nu-Dav1168 plays
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Bourbon Street Blues218 plays
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Oasis Remix 2297 plays
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Labor Day Blues192 plays
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Let Me Take You Down205 plays
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Bleeding Edge129 plays
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Ode to Ojai508 plays
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Sunday Afternoon177 plays
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JingZ - Johnny Get It In217 plays
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Ode to Ojai508 plays
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In the Midnight Air81 plays
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JingZ245 plays
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Bleeding Edge129 plays
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ItUp2AM117 plays
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Tone Motif166 plays
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Fleeting Love is so Green190 plays
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Let Me Take You Down205 plays
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Mister CP223 plays
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Back Wards174 plays
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Callisto118 plays
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Inflections224 plays
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Ambient Stress59 plays
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Synthess289 plays
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Nu-Dav1168 plays
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Bourbon Street Blues218 plays
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RockinHoppin63 plays
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Labor Day Blues192 plays
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Oasis Remix 2297 plays
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Hip Hop Blues195 plays
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DR HEE DH REmix1107 plays
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Sunday Afternoon177 plays
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Dr King78 plays
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Zung Ji277 plays
Tracks
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TeleVox in Tone Heaven102 plays
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AC30403 plays
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Chime In305 plays
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Falling For You247 plays
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Trade My Car For It77 plays
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Zung Ji277 plays
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Rockin'142 plays
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The Cinema94 plays
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Sunday Afternoon177 plays
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Dr King78 plays
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Mark202 plays
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JingZ - Johnny Get It In217 plays
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DH Ojai Fast R&B LP308 plays
-
DH Ojai - Blues - LP191 plays
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DH OJai - 6/8 - LP157 plays
-
Ode to Ojai508 plays
-
In the Midnight Air81 plays
-
ItUp2AM117 plays
-
Fleeting Love is so Green190 plays
-
JingZ245 plays
-
Let Me Take You Down205 plays
-
Tone Motif166 plays
-
Bleeding Edge129 plays
-
Back Wards174 plays
-
Inflections224 plays
-
Mister CP223 plays
-
Synthess289 plays
-
Callisto118 plays
-
RockinHoppin63 plays
-
Ambient Stress59 plays
-
Labor Day Blues192 plays
-
Nu-Dav1168 plays
-
DR HEE DH REmix1107 plays
-
Bourbon Street Blues218 plays
-
Hip Hop Blues195 plays
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Oasis Remix 2297 plays
Posts
- July 23, 07:43 PM
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April 26, 04:23 PM
chipPad 1.1 Beta Demo
Visit earsmack.com/ for more info
- April 23, 10:47 AM
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April 21, 08:58 PM
Katapult for Novation Launchpad – flexible MIDI mapping
This looks really useful. You can map up to 16 pages! Check it out!
Katapult Demonstration from Mark Qvist on Vimeo.
Feature overview
Map up to 16 pages of different layouts to the Launchpad.
Katapult supports bi-directional communication. Twist a knob in your software, and the corresponding control on the Launchpad is updated like 21st century motorised faders.
Want one controller to update another? Katapult lets you chain controllers together. Endless cross-updating fun!
Customise the colors of any control.
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March 30, 10:55 AM
Here Comes the iPad Music Apps
Check out the video below. The iPad music app flood is coming!
This is a screenshot of SoundTrends Looptastic for the Apple iPad.
Demo video here (.mov).
- March 16, 05:57 PM
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March 15, 05:51 PM
Mark Mosher Audiocubes Presentation @ Ableton Denver
Here’s Mark Mosher’s Percussa Audio Cubes presentation from the Ableton Denver Meetup last night!
Nice job Mark! You rocked it!!!
Part One:
Part Two:
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March 15, 05:42 PM
MPC Finger Drumming
Brandon Murphy has a great post on finger drumming with a MPC here.
Check out the video here:
How to do mpc pad finger drumming from Brandon Murphy on Vimeo.
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March 12, 09:58 AM
MLR on an APC
Found this over on the Monome community.
Cool way to mlr on an APC!
- March 10, 11:10 AM
Updates
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Posted 3 weeks ago
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Very weird... was listening to "Last Record Album" and "Feats Don't Fail Me Now" last night blasting on the studio monitors......had no idea Richie was leaving us RIP...Posted 3 weeks ago
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It's the CeltShaqtics.....Posted 8 weeks ago
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The Buzz on Angel and Seed Investing Continues http://bit.ly/ben762Posted 9 weeks ago
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Is Google Watching You? New Plugin Will Let You Know [APPS] http://bit.ly/bDIyIuPosted 9 weeks ago
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Apple starts patenting mobile app ideas » Unwired View http://bit.ly/bw2qMq - bad news for their devsPosted 9 weeks ago
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Why Apple Should Buy Infineon: To Own Mobile And Screw Intel http://tcrn.ch/cxy7RG #VerticalIntegration own the chips why not the network toPosted 9 weeks ago
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Dave McClure Files For $30 Million Venture Fund: 500 Startups http://tcrn.ch/94oLEVPosted 9 weeks ago
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Google, CIA Invest in ‘Future’ of Web Monitoring | Danger Room | Wired.com http://bit.ly/a5XyNzPosted 9 weeks ago
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Google: The search party is over - Fortune Tech http://bit.ly/a3TnJUPosted 9 weeks ago
Photos
Updates
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Was just on ridge east of olde stage. Click on my profile link to see photos.. #boulderfire6 hours ago from Echofon
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Just heard a plane go over up here on olde stage #boulderfire11 hours ago from Echofon
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Anybody have the boulder oem website address that is being updated? Boulderfire12 hours ago from Echofon
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What are you guys seeing from boulder or further east? Can you see the glow from the fire? #boulderfire20 hours ago from web
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@MichaelDwan thanks... It's crystal clear up here on olde stage... Amazing view of the stars..no signs of smoke or fire #boulderfire21 hours ago from web
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@MichaelDwan yes21 hours ago from web
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They just killed the power up here on olde stage road #boulderfire21 hours ago from web
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BoulderFire 6:00p - a set on Flickr http://bit.ly/bxKgZo27 hours ago from bitly
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@fishnette are you up there on Surry or Cutter?27 hours ago from web
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Looks like the planes are making an impact... less smoke coming over the ridge... keep it coming #boulderfire27 hours ago from web
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@Musicshosh let's keep it that way this time... no Olde Stage evac... #boulderfire27 hours ago from web
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Gold Hill Fire 5:30p - a set on Flickr http://bit.ly/cysWnx #boulderfire28 hours ago from bitly
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can see and hear the planes making their fire runs ....GO #boulderfire28 hours ago from web
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The planes are taking off... YES #boulderfire28 hours ago from web
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Gold Hill Fire 4:25p - a set on Flickr http://bit.ly/dtdQoX #boulderfire28 hours ago from web
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Gold Hill Fire 3:45pm - a set on Flickr http://bit.ly/b69mCc29 hours ago from web
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31 hours ago from web
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33 hours ago from web
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Gold Hill Fire photos from Olde Stage Road - Gold Hill Fire - a set on Flickr http://bit.ly/9QqqWM33 hours ago from web
Posts
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August 24, 11:07 AM
Brenden Mulligan's Starting A Music Startup Series
This post is part of the Starting a Music Startup series by Brenden Mulligan, which focuses on building a company that creates online products for musicians. Mulligan founded ArtistData, which was recently acquired by Sonicbids, and can be found on Twitter at @bmull.
For the first post, I just wanted to lay out how this series will be structured. Of course, I'm hoping that the series grows with comments and input from everyone else, so it might not take this exact path.
This series is written to people who are starting music companies that plan to offer a service to musicians. It's what ArtistData has done over the past few years. This particular series isn't as relevant for people launching music startups aimed at music fans (for example, Pandora).
This series will be broken into 3 parts:
- Foundational Metrics: In order to build a company, it's important to understand some of the key metrics around the eco-system. These are things you might typically see in a business plan. Metrics like market size, willingness to pay, and exit potential.
- Value Approaches: We'll look at some different approaches to take when offering something to the artist market. We'll also explore how companies are doing with these approaches now.
- Individual Topics requested by you: This part is all you guys. You tell me what you want to know. I'm a pretty open person (most ArtistData users will tell you that) so I'm happy to share whatever. Just ask and we'll see if it can turn into a topic.
I'm excited to get this rolling. Please leave any thoughts in the comments on what you want to see included in this series!
- Foundational Metrics: In order to build a company, it's important to understand some of the key metrics around the eco-system. These are things you might typically see in a business plan. Metrics like market size, willingness to pay, and exit potential.
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August 24, 03:00 PM
Christopher Willits Unveils Secrets Behind Latest Album
If you're only familiar with Christopher Willits as the man behind our XLR8R TV series What You Talkin' Bout Willits?, you should also know he puts those same Ableton, Max/MSP, and other live-electronics skills to excellent use as a solo producer signed to the illustrious Ghostly International label.
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August 29, 09:54 AM
Ableton Live Tutorial – How To Use Sidechaining
Click here to view the embedded video.
This Ableton Live tutorial, by danny bonnici, takes a look at how to use sidechaining.
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August 26, 09:21 AM
How to embed SoundCloud on the new MySpace profiles
SoundCloud is a platform to host your audio and then share it across your networks wherever they may be. If you’re a musician the ability to share your tracks across all the different places where your fans engage and interact with you is essential. SoundCloud is here to help make that happen.
Recently MySpace launched their redesigned profile layouts, letting you have further choice of the content you are publishing and the form in which others experience this. Additions to their pages include a left-hand navigation, a new focus on the MySpace “Stream” where users can see recent activity, and recent comments, while sharing content. Users can also follow their friends’ Twitter, Facebook and other social networking site profiles right from the site with a new follow option.
For SoundCloud users, another addition is that they’ve simplified the process allowing you to embed other media players to your profile. So why not use your SoundCloud player?
The advantages of embedding SoundCloud players to your profile are that you can:
- get all your stats back within your SoundCloud account from your newly embedded player
- let people share your audio content back across their own networks
- choose from a range of players, including our rather aesthetically pleasing artwork players.
- add your own buy links from any place where you want to sell your music and merch from
- keep your tracks on MySpace automatically updated by embedding your SoundCloud ‘profile’ playerThe process is simple, here are the steps to make this happen.
- Opt in to the new profile type
- Click on ‘Profile’ and go to ‘Customise Profile’
- Click on the ‘Modules’ tab on the pop-out Editor box
- Disable the current music player by clickling ‘Remove’ on the music player icon
- Click ‘Add’ on the HTML Box icon
- Copy the embed code for your player from your selected SoundCloud set/track/profile/group, then paste the embed code and hit publish. NB. your profile player will automatically update with your latest tracks
Now you have an awesome SoundCloud player on your profile! You can check out Seams’ artwork player on his profile here.Try this out for yourself and let us know what you think in the comments below. -
August 26, 11:17 AM
More on MB Control, Custom iPad Ableton Live Controller Focused on Studio Work
With the iPad available now and more touch-enabled devices likely coming soon, we finally have hardware that can be both display and controller, visual feedback and input device. While tactile control will maintain its place, these devices can augment performance controls, acting as compositional brains, and can serve as studio creation tools.
Yesterday, we got a glimpse of something called “MB Control,” a custom Ableton Live controller that got a number of people excited for its eminently-practical control layouts. It’s based on the popular, promising, and open source Live Control project, one we’re watching closely, but with its own twists. Today, I have more details on that project from co-creator Bjorn, who has long been a maker of wonderful tutorials and devices for Ableton at The Covert Operators and works here with Uruguay’s International Feel. The bad news is, for now, this isn’t something you’ll be able to get your hands on – it’s not for sale because it’s so particular to the needs of its creators. But the good news is, it demonstrates a number of useful techniques, and at least some devices are on their way. (It’s also further evidence that a runtime for Max for Live could set this community on fire, if Ableton and Cycling ’74 were to decide to go in that direction.)
The project is powered by TouchOSC, the iPad’s apparent killer-app OSC touch controller, and Max for Live.
Bjorn writes:
This project is a customized Ableton Live studio controller made with Max For Live devices for Mark from International Feel Recordings.
http://soundcloud.com/international-feel/
After trying various control solutions ranging from Lemur Clip Launchers to ST8′s LiveControl, there still was a need for a customizable studio controller solution. Most of the solutions currently available are focused on Live Performance. There’s isn’t really anything out there to jam an arrangement with that works in a practical musical sense for studio heads.
In Mark’s case, he was looking for a Clip Launcher that could display 1 Scene of 40 Tracks wide. A change like that isn’t so easily made to a python script.
He also wanted 3 types of sequencers. That would definitely get tricky with python scripts and 3rd party MIDI drivers. So the project ended up being a customized version of ST8′s LiveControl, but entirely built in Max For Live.MB Control Features:
- A Drum Sequencer that can be dropped onto any MIDI Track in Live. Up to 8 instances are supported which can be selected and controlled from the iPad. It has all the features of a basic X0X sequencer (and more besides). You can change the Rate/Range/Direction/Length/Velocity/Pitch of any sequencer lane individually, you can control all the lanes at once and you can even control all the sequencers at once. There is a randomization feature that allows you to specify the density of a randomized pattern.
- A Melodic Sequencer. Its almost identical to the Drum Sequencer. It also supports up to 8 instances and it has a feature to lock the pitches of all the lanes to the transposition features of the Bouncer Sequencer. It also allows various melodic scales to be selected.
- A Bouncer Sequencer like people know from on the tenori-on. Its supports 2 times 8 notes with 16 steps. There are a few extra buttons to transpose the sequence to a different pitch. The Melodic Sequencers have a Transpose Lock buttons that allows them to follow the transposition of this sequencer.
- 48 Track Clip Launcher of 1 Scene deep. A very useful Clip Launcher if you have lots of tracks and want to control all clips on a scene individually. Has a feature that shows how many clips are in any given track. It also supports group tracks and allows folding/unfolding on the clip slot of the group track. A button underneath each Clip Slot allows control over Arm/Solo/Mute and Stop Clip.
- A Mixer with control over the Volume/Pan/Send A/Send B/Arm/Solo/Mute. The Mixer follows whatever Clip was triggered last. If you trigger a clip on track 9, the Mixer will display track 9 to 18 automatically.
- Device Controller. Its like Automap with 16 Sliders. You can select any device and control all of its parameters. Devices can also be hidden if required.
- 16 Macros Device. Its like Macros in a Rack but there are 16 of them. And they can be assigned to any device regardless of which track they’re in. This device is integrated in the Device Controller page as a simple switch and allows users to personally tailor their multi device control onto one screen, thus keeping it in line with the ‘arrangement jamming’ principle.
- XY Controller. 5 XY Pads to control multiple device parameters.
- Drum Pads. A MIDI Device that can be dropped on any MIDI Track you wish to play on.
- Keys. A Keyboard that can be dropped on any MIDI Track you wish to play on, with velocity, Octave buttons, modwheel and Pitch Bend.
- Arturia Moog Editor. A custom controller layout for the [Arturia Moog emulation] VST. It is a device that converts the incoming OSC to CC data that the VST accepts.
- Most pages have global controls like Overdub/Record/Transport and switching MIDI Quantization between Off and 1/16ths.
The Drum Sequencer instrument, a custom Max for Live device, communicates with the iPad controller via WiFi. It’s possible individual devices may be released, but the rig itself – catering to the particular needs of this duo – is currently unavailable for sale. Click for larger version.This project is finished as far as Mark is concerned. He has the controller he wished for and it works entirely to his specifications. It’s all running very smooth in Max For Live and the response on the iPad is great. TouchOSC keeps improving so that means that eventually we’ll have more than 7 colors to work with and lots of cool little features surely to come. The day this project was finished, TouchOSC 1.6 came out with the ability to change colors and hide objects. Something that’ll be off great use for making customizable interfaces.
MB Control (in it’s current form), is not for sale.
It is far too personalized to be useful to everybody. I will release some of the devices individually soon. As for the core ‘brain’ patch that controls everything, I will keep improving on that until I’ve got a device that supports Clip Launchers of all sizes. Regardless of how many tracks/scenes you want to display. All you should need is ANY OSC controller, configure it to your liking, type in your IP somewhere and never have to set it up again.
Once a M4L runtime is available then we will definitely consider making this (and possibly different versions of it) available commerically.
Thanks to Bjorn for all this great info.
By way of comparison, below is a video of the LiveControl project, which now has a new homepage:
http://livecontrol.q3f.org/livecontrol/As you can see, there are a variety of approaches to how to make the controller – software setup useful for music.
LiveControl for the iPad/iPod from ST8 on Vimeo.
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August 26, 11:53 AM
Learning a new skill
There are two phases to learning a new skill involving technology.
The first phase is driven from the pure joy of using the tool. This is aimless exploration, finding out what is possible, exploring technique.
The second phase is applying this knowledge to the expression of an idea.
Sometimes I see people that want to jump directly to step two. They have an idea they want to express, but don't know how to go about realizing it. They get the tools people tell them they need, but get frustrated quickly, because everything is complicated and getting in the way of what they want to achieve.
Sometimes I see people stuck in step one. They love their tools, but never make the transition to putting the tool in the service of an idea.
You have to have both phases, in the right order.
image by jef safi Some rights reserved -
August 26, 01:00 PM
Soul Jazz to Release 'Future Bass' Compilation Featuring Four Tet, Ramadanman, Coki, and More
The term has been floating around XLR8R HQ for a good while now, but maybe the forthcoming Future Bass compilation will solidify the genre title across the board. On September 27, the UK's Soul Jazz label will drop a 13-track release that investigates the wide spectrum of electronic music primarily focused on beats and bass.
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August 28, 06:55 AM
17 Amazing Ableton Live Tutorials
Ableton Live is a DAW that’s not only good at producing music, but it’s also useful when you’re playing live. It’s available for both PCs and Macs, so just about anyone can use the software.
One of Live’s unique features is its session view. This is a non-linear grid for recording and playing your music ideas in any order.
The program can deal with MIDI and audio, supports VST instruments, and has great looping features. It is flexible for musicians, and loved by DJs.
The program was first released in 2001, and version 8 came out in April of this year. An LE version is also available.
This article was previously published on the AudioJungle blog. We’ll be bringing you an article from the archives each week.
Last week’s article covered Live’s history and features. This week we learn how to use it. Here are 17 tutorials coming from Ableton, Youtube and Audiotuts+. Most cover the current version of Live, but a few cover version 7 where the same techniques still apply.
1. Ableton Inc’s Channel
Ableton have their own Youtube channel of useful tutorials. They don’t allow us to embed the tutorials here (though a few sneak in below), but you can see them for yourself here.
2. Make Music with Ableton Live
“Ableton Live is about making music. When you’re writing and composing, Live is quick and responsive. When you want to record and develop your ideas, Live has the depth and toolset for intricate production. It’s got the features to take your DJ skills to the next level and it’s stable and flexible on stage, whether you’re playing in front of 10 or 10,000 people. However and wherever you make music, whatever music you make, Live will inspire you.”
3. Making Electro House Music in Ableton Live
This video show you how Timofey works with Ableton Live to make electro house music.
4. Ableton Live 8: Quantizing Audio
“Berkleemusic instructor Loudon Stearns covers the usage of warp markers, transient detection, and quantizing of audio new in Ableton Live 8.”
5. Recording Guitar in Ableton Live 7
“Huston Singletary takes you through the process of recording guitar tracks within the Live 7 Arrangement View.”
6. Sidechain Compression in Ableton Live 8
“Huston Singletary explains and demonstrates the popular “pumping and breathing” effect used on countless electronic and dance tracks. Live 8′s intuitive Compressor-Sidechain effect is explained and a custom preset is created in the studio showing the characteristics of this classic audio effect.”
7. Ableton Live Tutorial – The Reverse Vocal Effect
“In this tutorial we show you how pull of a neat vocal technique used in the industry time and time again – and it sounds great! This can be used in many genres of music, maybe as a lead into the chorus, or in a breakdown, and is also used in movie soundtracks…nice!”
8. Ableton Live 8: Looper
“Huston Singletary talks about the “Looper” included in Ableton Live 8 at Winter NAMM 2009.”
9. Understanding Ableton Live 8’s New Groove Engine
Jun 11th in Ableton Live, Production by Mo Volans
Ableton has introduced a huge list of new features into the latest version of Live. Amongst some of the highlights are new instruments, new warp algorithms and even several new effects plug-ins.
All these features are impressive (and some of them definitely deserve their own tutorials), but one of the most important updates for many users is the introduction of a brand new groove engine, so let’s get stuck in and see how it works.
10. How to Use Ableton’s Beat Repeat Effect for Live Performance
Feb 27th in Ableton Live, Mixing & Mastering by Mo Volans
It’s not exactly news that a lot of people see Ableton Live as one of the best pieces of software for live performance. After relying on Live and a laptop for loads of gigs around the globe, I can fully recommend it as a tool capable of delivering the results. The interface is clear and luckily it hasn’t crashed on me yet.
With so many effects to choose from I’ve decided to cover one that has seemed to remain a constant crowd pleaser throughout my live career and that’s the extremely usable ‘Beat repeat’ effect. I’ll walk through how to map its key parameters to a control surface and then show some quick examples of how it can be tweaked with only a few knobs for maximum impact when playing live.
11. Warping Tunes for Live Sets with Ableton Live
Dec 17th in Ableton Live, Mixing & Mastering by Mo Volans
Ableton is fast becoming the tool of choice for the digital DJ and has just about every tool you could ask for when putting together a live show or DJ set. One of the most important parts of getting things right on the night is syncing individual beats or entire tracks and if you want to get things 100% locked down the best strategy is to warp your files before the show.
Warp markers are small flags that Ableton uses to cut audio into small portions, these portions can then be shifted back and forth as the tempo of your project is changed. This basically means that the audio takes on an elastic nature and can be played back at any tempo without suffering from the degradation and anomalies related to traditional time stretching.
12. How to Add the Experimental to Electronica, Part 1
Nov 10th in Ableton Live, Composition by Paul Taylor
It’s a bit of a shame that the abstract electronica genre isn’t thriving commercially the way it used to be. The heyday of labels like Warp Records and Planet Mu has long gone, and very few experimental electronica producers are making a living from their music.
That said, there’s a great wealth of absolutely amazing free electronica out there. I’d recommend any fan of electronic music to take a listen to the brilliant Bleepshow podcast for many fantastic examples. It’s a highly creative area, and one which needs a constant supply of fresh talent, so it’s a good time to get started!
13. How to DJ with Ableton Live
Oct 2nd in Ableton Live, Djing by Solaremusic
Ever wanted to DJ with Ableton Live? Here’s how! While it’s true that you can produce a complete live show with Ableton Live, bringing your studio production to stage, some would just like to mix their favorite tracks “a la DJ.”
The most basic principle of DJing is to have a set of tunes playing continuously — no jumps, no cuts, no funny transitions, just as if all the pieces in the playlist were one. A long tune of an hour or more.
14. Create Generative Ambient Music in Ableton Live
Aug 11th in Ableton Live, Composition by Ray Chemo
In this tutorial we are going to use Ableton Live’s innovative follow actions to create generative music in the form of some electronic wind chimes. When writing generative music we look at composition from a different angle. Instead of composing melodies and writing arrangements, we define a number of fixed parameters and let the music write itself! Wind chimes are prehaps the most common example of generative music—a term coined by ambient pioneer Brain Eno.
15. Producing and Mastering a DJ Set
May 22nd in Ableton Live, Logic Pro, Mixing & Mastering by Mo Volans
So you have your beat mixing down to a fine art and you have a great collection of tunes. You have recorded your latest live show or have put the finishing touches on a promotional set in the studio. The question is what do you do now?
To turn the recording into a really listenable product it’s a good idea to apply some basic mastering and ensure that it’s in the right format. It’s also important to be able to insert track markers if you intend to burn to CD. Here are a few tips to get you going.
16. How to Make an Insane ‘Plucky’ Trance Lead
Aug 8th in Ableton Live, Production by Paul TaylorThe lead sound is the key to any track: pick a clichéd or dull-sounding lead and you’ll multiply the amount of work you need to do in order to create a memorable record. Obviously, your own creativity is vital when creating an original lead, but it certainly pays to know the territory before you embark….
17. Make and Mix a Running 16th-note Bassline
Jul 4th in Ableton Live, Production by Paul Taylor
In this tutorial, we’re going to learn how to make and mix a “running” 16th-note bassline. You’ll hear this in countless dance genres such as techno and even breaks, but it’s become synonymous with trance over the years.
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August 28, 07:38 PM
iPhone Guitar Interfaces Compared
Click here to view the embedded video.
iPhone Music Software: This video, via PalmSounds, compares iPhone guitar interfaces, looking at how they sound clean and with the amp modeling software that is provided with the interface.
The iPhone guitar interfaces include:
- PRS GuitarBud
- Griffin Guitar Connect
- iRig
- AmpKit LiNk
- GuitarJack
They liked the AmpKit LInk with AmpKit+ the best. If you’ve used any of these interfaces, with guitar or other gear, leave a comment with your thoughts!
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August 26, 06:17 PM
Ableton Live Quick Tip: Creating Inspiration With The MIDI Devices
Today’s Ableton tutorial is all about finding or creating inspiration on those days when writer’s block is kicking your ass. Anyone that writes music on a regular basis is going to run into this problem once in a while, but for working professionals, simply choosing not to write isn’t always an option.
If you have a looming deadline for writing a little theme song or doing a small piece of sound design, it’s easy to forget that (for better or for worse) modern digital music production tools can even start our songs for us.
If you use Ableton Live, there are some handy tools to do just that, and today I want to cover some extremely basic yet effective uses for two of them: Randomizer and Scale.
I know some people are going to object passionately to the idea of using a tool to generate melodic ideas out of thin air. However, I have no desire to turn this into an exhaustive, academic discussion about whether the machines have indeed taken over ala “Terminator”, so please keep your comments on track with creative or technical suggestions.
In the following video, I show you how to turn a simple rhythm that never deviates from a single pitch into multiple melodic ideas as well as recording this randomness so that you can further revise the resulting MIDI phrases:
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August 27, 11:03 AM
New StringPort Guitar Synth MIDI Box Offers “Accurate & Intimate” Performance
Click here to view the embedded video.
Keith McMillen Instruments has introduced StringPort MIDI Out, a $595 system that converts audio from hexaphonic guitar pickups into accurate MIDI data, with low latency.
StringPort MIDI Out contains a hardware interface and software application that integrates with industry-standard hexaphonic pickups (such as Roland GK, Graph Tek, Zeta and RMC models) through high speed USB2.
“We listened to hexaphonic guitar players who were asking for a product that would reveal the most accurate and intimate representation of their guitar playing in order to drive their internal synthesizers and outboard MIDI sound modules,” says KMI founder Keith McMillen. “We believe that StringPort MIDI Out is now the best in class product for the 13-pin guitar world.”
This MIDI data can drive sequencers such as Logic, Digital Performer, or Cubase, digital audio workstations such as Pro Tools and Ableton Live, virtual synthesizers, samplers, and any external MIDI sound module or keyboard.
StringPort MIDI Out can be upgraded to the full StringPort software suite.
via SonicState
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August 27, 07:54 AM
5 Social Media Trends Artists Need To Understand
This guest post is by Jonathan Ostrow (@miccontrol); he is the co-founder of MicControl, a music blogging network based on a social networking platform.
For musicians, proper marketing and networking using social media can be tough. The possibilities are seemingly endless and as such, musicians are likely to spread themselves too thin. But not all forms of social media will give you the big pay-off. In fact, some methods are a complete waste of time for musicians looking to grow their fanbase, sell more albums, tracks and tickets, and who are ultimately achieve enough success to sustain a viable career within the industry.
It is very important for musicians not to get caught up in the semantics of every new thing, yet is just as crucial to follow and understand the current trends of social media so that their efforts are not in the wrong place. Why is it important to follow the trends? Simply put, the bigger the trend, the more likely it will be that you see quicker and more significant advancements within.
The following are 5 current trends in social media that all musicians NEED to know about. Not every trend will apply to every artist, but not understanding and assessing if they are right for you is a wasted opportunity:
1) Fan-Funding Campaigns:
Finding the funding for an upcoming project can be an extremely difficult process, as more than ever before, labels are only looking to invest in artists and bands with proven high-volume sales records. Tom Silverman, founder of Tommy Boy Records, has stated that the 10,000 units (albums) sold mark is called the 'obscurity line' - upon this achievement, you are no longer seen as an obscure artist within the industry, and it is not until this point that labels will take an interest in you.
This new trend in social media is one that absolutely every musician should take a look into. Fan-funding (or crowdfunding) is the simple concept of empowering the fans to raise money for you- to FUND your project. Typically this is done through an incentive system, in which the artist will set a monetary goal, and has a set amount of time to reach said goal. There are then different levels of rewards that vary based on the amount a fan contributes towards the project.
A fan-funding campaign is an excellent way for emerging musicians to create a grassroots marketing campaign around their next passion project. But be forewarned, this takes both significant amounts of time and effort in preparation and execution. Most fan funding platforms, such as Kickstarter, Pledge Music and Rockethub, require that the entire goal be hit before the artist sees any of the money.
2) Metrics:
The internet has made it easier than ever for artists to make effective, informed decisions about who, when and where to target their audience. But a bunch of analytics/ insights start-up companies have set out to make this process even easier and effective, by giving artists the ability to obtain actionable data about their music and their fans.
Each start up offers a slightly different variation, but the goal is to supply artists with analytical data based on fanbase growth, fan engagement and/ or online music streams across multiple platforms. Many of the services can even track the geolocation of the plays and/or fans helping artists understand where their fanbase is the strongest. Tip: This is HUGE for when you are preparing your first tour. Some of the most popular music analytical services are:
- Band Metrics
- Next Big Sound
- GigsWiz
- Music Metric
- RockDex3) Social Currency:
Social currency is the evolved idea of giving music away for free. The myth that giving away music for free would garner new fans has been (somewhat) busted, as more often than not, the music will be given away, yet the new 'fans' will never return. The exchange was off-balance.
With social currency, musicians create an even-exchange by 'charging' for their music through an exchange of a track or an album for a tangible return that will increase their reputation and reach, rather than their bank account. The most ideal choice of social currency is to exchange music for an email address (and location if possible -this will come into play next), as it gives artists a direct connection to their fans. Bandcamp does an excellent job of facilitating this exchange for artists.
Other forms of social currency that have recently become popular are tweeting for a download, and a similar idea of a Facebook wall post for a download. Both of these options have the pitfalls of being less beneficial for the artist in a long term sense, and are unfortunately seen by many as just a new form of spam. A few popular tweet-for-a-download services are Tweet For A Track and Pay With A Tweet.
4) Geolocation Marketing:
In the past year, the use of geolocation has become one of the most important advancements in social media. Through services such as Four Square, Gowalla and more recently, Facebook Places, users can 'check in', leaving an update focused on their current location rather than their current activities. While most geolocation based social networks include some form of gaming component, rewarding long-term use and excessive exploration with unlock-able badges and the like, it would be easy to overlook the benefits that these services offer to musicians.
Two of the most popular mailing list services, Fan Bridge and Mail Chimp, have both included a geolocation feature called Geo-Targeting, which allows artists to send out location specific announcements/ updates. In other words, if you have a show in NYC next week, you can send out an announcement of the show or special offer to those on your mailing list who are located within and around the NYC area.
Geolocation marketing also gives artists new opportunities for fan engagement. The idea that an artist or even the fans can now 'check in' when and where they arrived at a specific location creates new possibilities for the artist to engage with the fanbase through competitions (i.e. first 10 people to check in at a specific location gets a free album), scavenger hunts for free tickets, and even unannounced concerts.
5) Streaming Video:
The Youtube craze has been sweeping the emerging music community for quite some time now, but streaming video, through services such as UStream and LiveStream, is a trend that is just starting to explode. There are numerous ways that artists can use real-time streaming to offer additional value for fans, such as streaming live performances for fans who cannot attend, stream jam sessions or intimate acoustic performances from the comfort of their own home, or even engage directly with fans through a real-time question and answer session or even a fan request performance.
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August 23, 12:23 AM
MorphWiz Trio iPad Synth Jam
Click here to view the embedded video.
Sunday Synth Jam: The creators of MorphWiz, Kevin Chartier and Jordan Rudess, along with chief technical guru Richard Lainhart, jam at Richard’s studio, in a rare in person meeting.
MorphWiz (App Store link) is a multitouch synthesizer application for the iPad and iPhone/iPod touch.
via JCRUDESS
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August 23, 07:03 AM
Beginning with the End in Mind: A Basix Guide to Mixing
So where do you go now? You had a song. You recorded all the parts. You even added in some additional overdubs and vocal harmonies. Now all your tracks sit there in your software program waiting for your next move.
You managed to record all your tracks pretty decently and they really sound good, each in their own right. But when everything is playing back all at once, it just really seems overwhelming. All your tracks competing for the same space. Some instruments are louder than others and they all seem to standing in the same place shouting for your attention. It’s time to start mixing.
But where do you start? Where do you go? Where does everything belong? In the following Basix tutorial I’m going to go into the absolute basics of mixing a song. Nothing fancy, just the building blocks of mix engineering.
Let’s do some construction analogy. If you want to build a house, you don’t start with the fancy chandeliers and swanky kitchen interior. You start digging out for a foundation. If you are an architect you you probably don’t start off by designing the Sagrada Famila, you start off by designing simple houses and structures (and if you actually are an architect I welcome you to your new hobby…). Similarly, with mixing, we don’t start off with fancy reverb mixing tricks or complex side-chain triggering. We start off with the Basix.
Pareto’s principle is as follows: 20% of the work results in 80% of the outcome. Sounds pretty nice doesn’t it? What this means is that if we use just a few simple mixing guidelines, and given that the tracks were recorded well, we end up with almost a perfect mix without having to resort to complex modulation effects and automation.
I’m not saying that you shouldn’t familiarize and understand the more advanced mixing techniques out there, but for the purpose of starting a mix we don’t want to think about that. It’s like when you have too much on your to do list and because you don’t know which task you should start on you end up doing none of them. So by starting with an idea of where you want to go, it’ll be easier to get there. Begin with the end in mind, follow a path instead of getting lost in the woods.
And What Are the Basics Actually?
Levels – Volume, mate. Volume. Some things belong in the background, some things stay at the forefront.
Panning – Stereo anyone? I know everybody will say that you should check your mix in mono and all that, but that doesn’t mean stereo panning isn’t hugely important for spreading things out.
Compression – Here is a visual, text based representation of a sentence that could use some compression. If I wErE tO wRiTe WitH TOO mUcH DYNaMic RaNge It WOULD be HarD To rEAd. So by compressing certain parts we keep them at a steady level that doesn’t waver too much in dynamic range. Of course, some instruments need less compression than others, but understanding compression and using it correctly is key.
EQ – Problematic frequency ranges, dull instruments, tinny guitars and boxy drums. This can all be fixed with EQ. It is the No. 1 mixing tool you use to sculpt your mixes.
Depth – If you are a one man band, you can play a multitude of instruments in the exact same place. If you are a band with multiple instruments and players, they are going to be scattered around a room. There is a reason drums are usually positioned behind the singer at a concert. It’s because the drums aren’t supposed to be in the front. By using processors such as reverb and delay we can create depth and space in a mix, and making it sound like there is actually a band spread out on stage.
Those are the basics. These are the mixing techniques and concepts you need to be most familiar with in order to succeed as a mixing engineer. Many of these concepts intertwine and can be used together to create more complex mixing tricks but having an understanding of each one helps you see how they react to each other.
Basic Misconceptions and Questions
1. Basic Levels in the Digital World
On a side note, before you start mixing at all, be sure to check your levels regularly. If you are mixing something that will ultimately make it to a mastering engineer, be sure to allow for sufficient headroom on the master buss. Turn all your faders down to zero and when you start putting up the volume of the individual faders it’s a much better idea to keep the fader levels low but the master volume of your interface or monitors louder.
If you start mixing and down the line you see your master buss peaking and not having any headroom, select all the faders and lower all the levels until you see the master buss showing normal levels. You want the peaks to always be below -3dB, and lower is better. Use a multi-meter or level meter of some sort on the master buss to see the peak level and the average RMS level.
2. Levels of the Drum Kit
For example, let’s start with the drum kit. We want the kick drum nice and juicy so we throw the fader all the way up and go to work on it. Chomp, chomp. A little bass boost there and some EQ and that compression ratio is good and bam, we’ve got it! Nice and punchy kick drum. Now let’s add the snare, and then the bass and we need the space around the drum kit so we add in the overheads. Ah… now the kick drum sounds a little buried. We’ll just push the fader up a little more, that’s it. Much better.
Now we add the guitars and vocals and keyboard stabs and suddenly our bass guitar needs more volume so we add more gain to the compressor. Ah… but now it’s getting in the way of the kick drum, so we need to add more volume to that fader. But wait – we can’t push it up any further. What should we do now?
Mixing isn’t about adding more volume to each element until you’ve balanced them off. It’s about balancing the volume of instrument in a certain volume area. You don’t have an endless amount of headroom in your software, so rather than pushing up the faders until they can’t go any farther you should mentally define a specific area of the faders where you need them to be balanced.
Like I said before, aim for the master buss to be at most at -3dB peaks, and therefore you need to mix the rest of the instruments much lower on their own respective faders. It’s a simple math problem: 10 instruments at a high volume equal a really hot master fader, but 10 instrument with the same balance but a lower level equal a manageable master fader.
3. Who Are the Middle Men?
When panning, some things belong in the middle, and some things can be spread out in the stereo spectrum. Anchor elements such as the lead vocal, snare, bass and kick drum should usually be squared off in the middle, tying all the other elements together.
The snare drum is the defining element of the drum kit, supplying the steady backbeat. Therefore you want all that energy to be in the middle, driving the song forward.
The main vocal is the center of attention, and thus must be placed in the center in order to shine as much as possible.
The kick drum and bass are foundation instruments that give the track a solid grounding, and by placing them in the center you lay the groundwork for all the other instruments on top, to the sides and up above.
4. Bass-ic Panning
The reason the bass drum and bass guitar are usually panned to the center is because of their low frequency content. Since they have so much power in the bass frequency range it can often screw up the phase perception of bass instruments if you pan them out of the center.
If one speaker has more bass information than the other, it can easily screw up your low end. That’s why it’s usually a good idea to anchor them in the middle, giving each speaker the same amount of bass to work with. Also, since it’s hard to pinpoint where low frequencies are coming from, it’s best to keep them in the middle.
5. Why EQ? – Or EQ for EQ’s Sake
Like I said before, EQ is your greatest friend. EQ is to the engineer what the paintbrush is to the painter and is the most crucial tool to shaping the way you want your mix to sound.
However, many beginners slap an EQ on everything and twiddle the knobs aimlessly, thinking that just because there is some EQ on the mix it must sound better. Believe me, I used to be this guy, looking at my audio program and fiddling with all the Hertz, thinking I was making it sound better when in reality I didn’t have a clue.
EQ, even though you can experiment with the various cuts and boosts and frequency ranges is best used when you have a basic understanding of where you are going. Listen to each instrument or sound objectively and think what it might need. Does it lack some punch or is it ill defined and bassy?
Before you even slap an EQ plug-in on your track, think about what you want the finished track to sound like. There are certain frequency areas that have specific sounds. I’ve gone into this in detail before, and you can read about recognizing frequencies or using the audio equalizer for more information.
Bottom line? Don’t EQ for EQ’s sake. Although it’s great to experiment, I do feel that a general understanding of the inherent characteristics of frequencies is vital for efficiently EQing your tracks.
6. Compression Before EQ or the Other Way Around?
I’m going to assume that you don’t know that it matters which processor comes before another. Depending on which processor comes first, it will interact differently to those that come after.
Guitar players know that putting an overdrive pedal before their distortion will sound different than putting a distortion before the overdrive. The are two different effects and the result will either be a distorted overdrive signal (which usually sounds fuzzier), or an overdriven distortion, which can sound harsher and chunkier (and in my book way better).
If you put a compressor before an EQ it will first even out the dynamics of the signal, flattening it if you will, and then you can apply EQ to a more stable signal; whereas adding EQ before compression and boosting various frequency ranges will result in your compressor being more sensitive to those boosted area.
Here is a general guideline: If are going to drastically EQ, boost a lot and so forth I would recommend applying compression before the EQ. But if you want to compress drastically but only clean up the EQ a little bit you can apply the compression after the EQ. Think about what you are going to be doing with each processor and then experiment.
7. Compression for Compression’s Sake
I was recently mixing a few guitar tracks. These guitar tracks all sounded really great in their own right, crystal clean and sparkling with just a hint of tube overdrive to give them that bluesy warmth.
I thought to myself that these were pretty decent guitar tracks and they didn’t need any processing, just some tiny buss compression to make them sound more like a whole. But when I grouped all the guitars to one track and was going to apply a little compression I accidentally started off with a preset that added way too much compression, at least number-wise and what I was seeing on the meters. But what I was hearing was a whole different story.
For some reason, that compression push shone a light to all the little nuances of the guitar playing, making it sound even better than I ever would have thought. The only downside was because the compressor was squashing the signal the noise floor was much too close for comfort, as you could hear the hiss from the guitar amp. But the beautiful pro outweighed the hissy con, so I kept it that way.
Moral of the story? Accidents happen, and sometimes they can sound beautiful. And sometimes you might need to compromise a little audio fidelity for a better sounding performance. If you compress too much you raise the noise floor of the signal, but in this case the little extra noise was bearable.
8. Are You Making These Time-based Effects Mistakes?
Here’s a nugget of wisdom: Don’t use time-based effects such as reverb and delay as insert effects. Huh?
Let’s separate them. Inserts are the processors you put directly onto a track, such as a compressor or EQ that you want to change the ORIGINAL source. Bus effects, effects returns and sends are all part of the jargon when you SEND a COPY of your signal that you have already processed with INSERT effects (EQ, Compression) to a separate bus, or auxiliary track to be effected in some way with TIME-Based Effects.
EQ and compression don’t add any delay or shifts the signal in time in any way. They change and process the original in real time. But time-based effects are used when you want to reproduce and add a separate, delayed (or reverbed or chorused or flanged) signal alongside the original source.
Now, using time based effects is a great way to add extra space to your mixes, thicken up an instrument or give a part a different character. And, just like with EQing before compressing and the other way around, it matters which time based effect comes first. Modulation effects have shorter delay times (around 30ms) but delays can have much longer times.
Lastly, reverb is more of a “space” creator than a signal repeater. Adding delay before reverb, for instance, will delay the reverb from starting but putting a delay after a reverb will repeat the reverb sound. My last basix tut, “How the Hell do I use Reverb Anyway?!?” touches upon the subject of reverb in-depth so those of you who want to gain more knowledge in the matter are advised to read up there.
9. Deep and Dry
Now, depth. How do you achieve depth? Without depth it’s like having everybody stand a the exact same distance away from you and trying to talk to you at the same time. Who are you going to listen to then?
The same happens when you have a mix without depth. Elements might not be occupying the same stereo space since you’ve already panned them around, and they might not be at the same volume, which is one way of achieving a certain level of depth. Obviously louder instruments sound relatively closer than quieter ones, but the still kind of sound like they are equidistant from each other.
Will Walker has a very nice series of tutorials about 3D mixing where he goes into the aspects of looking at a mix from a three-dimensional angle. You think about levels and EQ as up and down, panning as left to right but reverb, delay and effects as front to back.
You need to apply space to your instruments to create a sense of 3D, or depth to your mixes. If you are sending a certain instrument to a reverb you can leverage the amount of depth you want by leveling off the dry (original signal) with the wet (reverbed signal). If you have much more of a really wet reverb in your mix than the actual instrument itself, it will sound further away. By adding more of the effected sound you are essentially drowning it, or pushing it into the space you have created with your reverb.
Of course, you can still achieve depth without drenching your mixes in reverb, and that’s where we come back to leveling off our wet and dry faders. You can add a roundness and space to an element by adding some reverb but keeping the reverb in background. By adding some reverb here, more there and even more to these parts you are positioning your elements front to back. Kind of like placing chess pieces on a chess board.
Conclusion
Do you remember how cool that scene was in Minority Report where Tom Cruise just flung computer windows across the screen with his hands? Throwing some profile that way, opening up a new one and deftly placing it somewhere else in one fell swoop? Or that scene in Iron Man II where he strips apart that virtual model to find the blueprints of an unknown element? That’s what I would like mixing to be. If you could just surround yourself with all the instruments in a virtual reality setting and you could just place them front to back or left to right depending on what you needed.
Think about that next time you are struggling with finding where your mix is going. Think about where you want your elements to be from the start and then try to manoeuvre them into position as deftly and swiftly as possible. Knowing the basics of where you want to go, using the fundamental mixing principles that you learn at the beginning you can put your mix into a desirable position as quickly and as easily as possible. Only then can you try out all the other advanced mixing tricks.
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August 17, 09:37 PM
Free Hexagonal Keyboard For The iPad
iPad Music Software: Chromatone Lite (App Store link) is a free iPad app that lets you try out hexagonal keyboards.
According to developers:
MUTO Music Method (Chromatic system), which use Chromatone and 3 scores, let us eliminate unimportant symbols like ? or? and exclude the distinguishment between black key and white key, so we can deal with all 12 keys easier.
The result is all 12 keys of finger-lead and form like chord and scale is identified, so the quantity of practicing will decrease to 1/12. You can perform and memorize the theory 12 times speedy up than before.
Alternate keyboard layouts have long been esoteric. The flexibility of touchscreens like the iPad are making it possible to bring these once-experimental controllers to the mainstream – where they may be given a chance to live or die on their merits.
via PalmSound
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August 19, 07:35 AM
Royer Labs R-101 Ribbon Microphone
Royer Labs has introduced the new R-101 Ribbon Microphone.
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August 21, 08:49 AM
Futuristic Multitouch Synth Jam
Click here to view the embedded video.
Saturday Synth Porn: Jordan Rudess improvises on a futuristic dual multitouch instrument setup, with SoundPrism and MorphWiz.
A taste of things to come?
via JCRUDESS
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August 20, 09:23 AM
Free App Lets Your Turn Your Guitar Hero Or Rock Band Drum Controller Into A MIDI Controller
Free Music Software: MusicLab Garage Drummer is a free app for Mac & PC that lets you use your Guitar Hero or Rock Band video games drum controller as a MIDI controller!
Garage Drummer consists of 2 components:
- Virtual Midi driver providing Game Controller 1, Game Controller 2, .. MIDI inputs
- Garage Drummer VSTi to select connected game controller as MIDI input, create/load note maps for drum pads, as well as save current settings within your songs
System requirements:
- 256MB RAM, 10MB free hard drive space
- PC: Windows XP/Vista/7, CPU 1GHz+, VST 2 host
- Mac: Mac OS X 10.6, CPU 1GHz+, AU host
- A drum controller from Guitar Hero or Rock Band PlayStation video games or compatible
Registration required.
If you give MusicLab Garage Drummer a try, leave a comment and share your thoughts on it!
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August 20, 09:41 AM
New features with Free NI BATTERY 3.1 Update
Native Instruments is pleased to announce that the BATTERY 3.1 update is now available for free download. The update contains several new features and workflow improvements, and some fixes. You can download the update via the NI Service Center or... -
August 20, 10:11 AM
SoundCloud Creates Creative Commons Page
Ever wish you that had a pool of tens of thousands Creative Commons samples, loops and music tracks that you could find, remix, and re-use? Throw in an advanced search tool and tagging system and that made it super easy to get ahold of the exact free-to-use samples and audio that you were looking for.
That's the thinking behind SoundCloud's deepening integration with CC and their now CC dedicated page. Along with these new happenings, their player also got a face-lift; it now displays the type of CC license in the top right corner of the player. This makes it clear as day the kind of freedoms that the creator of the work wishes to bestow to other users in the SoundClound community. All in all, these new features should be great for artists and produces alike. Take a look:
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